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	<title>Comments for CG Rebel</title>
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	<link>http://cgrebel.com</link>
	<description>A Good Pipeline does Not Require a Huge Team</description>
	<lastBuildDate>Thu,  5 Jan 2012 11:56:21 +0100</lastBuildDate>
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		<title>Comment on P4D101 &#8211; Getting started with Python in Cinema 4D by Mike Abbott</title>
		<link>http://cgrebel.com/2011/01/p4d101-starting/comment-page-1/#comment-91</link>
		<dc:creator>Mike Abbott</dc:creator>
		<pubDate>Thu, 05 Jan 2012 11:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://cgrebel.com/?p=426#comment-91</guid>
		<description>Martin,
Many thanks for putting this together. Like a lot of others commenting here, I&#039;d like to learn some coding to support my graphics and illustration work, but getting started is difficult - so posts like this are really appreciated.

I&#039;m taking a similar route to Josh (above) - working through the Python 101 course at Lynda.com. I&#039;ll also aim to work through the Python tutorial on the official site.

Maxon could really improve their approach in this area. Most docs seem to start &#039;just out of reach&#039; of the absolute beginner. I&#039;d agree with Josh that some help in understanding the SDK / docs would be good - it&#039;s hard to progress when you&#039;re even struggling to understand the instruction manual : )</description>
		<content:encoded><![CDATA[<p>Martin,<br />
Many thanks for putting this together. Like a lot of others commenting here, I&#8217;d like to learn some coding to support my graphics and illustration work, but getting started is difficult &#8211; so posts like this are really appreciated.</p>
<p>I&#8217;m taking a similar route to Josh (above) &#8211; working through the Python 101 course at Lynda.com. I&#8217;ll also aim to work through the Python tutorial on the official site.</p>
<p>Maxon could really improve their approach in this area. Most docs seem to start &#8216;just out of reach&#8217; of the absolute beginner. I&#8217;d agree with Josh that some help in understanding the SDK / docs would be good &#8211; it&#8217;s hard to progress when you&#8217;re even struggling to understand the instruction manual : )</p>
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		<title>Comment on P4D101 &#8211; Getting started with Python in Cinema 4D by Python + C4D &#124; Kim Petersen</title>
		<link>http://cgrebel.com/2011/01/p4d101-starting/comment-page-1/#comment-90</link>
		<dc:creator>Python + C4D &#124; Kim Petersen</dc:creator>
		<pubDate>Tue, 03 Jan 2012 15:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://cgrebel.com/?p=426#comment-90</guid>
		<description>[...] http://cgrebel.com/2011/01/p4d101-starting/    Tweet       Add your comment 0 Responses to this post   Add your comment [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://cgrebel.com/2011/01/p4d101-starting/" rel="nofollow">http://cgrebel.com/2011/01/p4d101-starting/</a>    Tweet       Add your comment 0 Responses to this post   Add your comment [...]</p>
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		<title>Comment on P4D101 &#8211; Getting started with Python in Cinema 4D by Meta</title>
		<link>http://cgrebel.com/2011/01/p4d101-starting/comment-page-1/#comment-89</link>
		<dc:creator>Meta</dc:creator>
		<pubDate>Sat, 01 Oct 2011 17:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://cgrebel.com/?p=426#comment-89</guid>
		<description>Ah, finally found some usefull tutorial..
Thanks a lot.</description>
		<content:encoded><![CDATA[<p>Ah, finally found some usefull tutorial..<br />
Thanks a lot.</p>
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		<title>Comment on P4D102 &#8211; Act on your Selected Objects by Martin</title>
		<link>http://cgrebel.com/2011/01/p4d102-selected-objects/comment-page-1/#comment-88</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 28 Sep 2011 19:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://cgrebel.com/?p=475#comment-88</guid>
		<description>Thanks Matt. The last few months really were intensive. I hope to get around to continue these articles. I have used Python on and off on production in Cinema 4D so I certainly am learning myself about it all the time ;)</description>
		<content:encoded><![CDATA[<p>Thanks Matt. The last few months really were intensive. I hope to get around to continue these articles. I have used Python on and off on production in Cinema 4D so I certainly am learning myself about it all the time <img src='http://cgrebel.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on P4D102 &#8211; Act on your Selected Objects by Matt Mews</title>
		<link>http://cgrebel.com/2011/01/p4d102-selected-objects/comment-page-1/#comment-87</link>
		<dc:creator>Matt Mews</dc:creator>
		<pubDate>Wed, 28 Sep 2011 06:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://cgrebel.com/?p=475#comment-87</guid>
		<description>Great tutorial. I really look forward to you sharing some more knowledge of python. I hope you are able to find the time as this is a really great resource and well presented unlike a lot of python tutorials. Please please keep it up.</description>
		<content:encoded><![CDATA[<p>Great tutorial. I really look forward to you sharing some more knowledge of python. I hope you are able to find the time as this is a really great resource and well presented unlike a lot of python tutorials. Please please keep it up.</p>
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		<title>Comment on P4D101 &#8211; Getting started with Python in Cinema 4D by Martin</title>
		<link>http://cgrebel.com/2011/01/p4d101-starting/comment-page-1/#comment-86</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 04 Sep 2011 11:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://cgrebel.com/?p=426#comment-86</guid>
		<description>Niklas, I was trying to get artists to understand the basics. I linked the Python documentation and Maxon&#039;s documentation in the article. This is the very first step to understanding how Python works in Cinema 4D - assuming you never have used Python. Any coder can use Maxon&#039;s documentation an be fine with it. I would also suggest to look at the COFFEE and C++ documentation as well as many things are ommited in the Python documentation.</description>
		<content:encoded><![CDATA[<p>Niklas, I was trying to get artists to understand the basics. I linked the Python documentation and Maxon&#8217;s documentation in the article. This is the very first step to understanding how Python works in Cinema 4D &#8211; assuming you never have used Python. Any coder can use Maxon&#8217;s documentation an be fine with it. I would also suggest to look at the COFFEE and C++ documentation as well as many things are ommited in the Python documentation.</p>
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		<title>Comment on P4D101 &#8211; Getting started with Python in Cinema 4D by Niklas Rosenstein</title>
		<link>http://cgrebel.com/2011/01/p4d101-starting/comment-page-1/#comment-85</link>
		<dc:creator>Niklas Rosenstein</dc:creator>
		<pubDate>Sat, 03 Sep 2011 09:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://cgrebel.com/?p=426#comment-85</guid>
		<description>This doesn&#039;t have much to do with Cinema 4D, it&#039;s actually nothing more than a little introduction to Python.
Beginner should definately start with The Python Tutorial, which can be found here: http://docs.python.org/tutorial/index.html

After reading it at least to chapter 9, you are ready to go and should even understand most of the Py4D Documentation and how to use it.

Cheers,
Niklas</description>
		<content:encoded><![CDATA[<p>This doesn&#8217;t have much to do with Cinema 4D, it&#8217;s actually nothing more than a little introduction to Python.<br />
Beginner should definately start with The Python Tutorial, which can be found here: <a href="http://docs.python.org/tutorial/index.html" rel="nofollow">http://docs.python.org/tutorial/index.html</a></p>
<p>After reading it at least to chapter 9, you are ready to go and should even understand most of the Py4D Documentation and how to use it.</p>
<p>Cheers,<br />
Niklas</p>
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		<title>Comment on P4D102 &#8211; Act on your Selected Objects by Martin</title>
		<link>http://cgrebel.com/2011/01/p4d102-selected-objects/comment-page-1/#comment-84</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 21 Jun 2011 11:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://cgrebel.com/?p=475#comment-84</guid>
		<description>Thanks Alex. I certainly plan to continue with this but as it goes I am pretty swamped with work at the studio. I certainly want to look at the Python object as well as the Python tag in future tutorials.</description>
		<content:encoded><![CDATA[<p>Thanks Alex. I certainly plan to continue with this but as it goes I am pretty swamped with work at the studio. I certainly want to look at the Python object as well as the Python tag in future tutorials.</p>
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		<title>Comment on P4D102 &#8211; Act on your Selected Objects by Alex</title>
		<link>http://cgrebel.com/2011/01/p4d102-selected-objects/comment-page-1/#comment-83</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 21 Jun 2011 00:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://cgrebel.com/?p=475#comment-83</guid>
		<description>please keep up these tutorials. i am so close to understanding this, but there are still a few time where i get stumped. your tutorials are tremendously helpful. IF possible, please adress the correct usage of the Python Object, because for the most part, that is one of the harder ways to code, but also one of the most powerful in terms of having an object that can be manipulated in realtime.</description>
		<content:encoded><![CDATA[<p>please keep up these tutorials. i am so close to understanding this, but there are still a few time where i get stumped. your tutorials are tremendously helpful. IF possible, please adress the correct usage of the Python Object, because for the most part, that is one of the harder ways to code, but also one of the most powerful in terms of having an object that can be manipulated in realtime.</p>
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	<item>
		<title>Comment on P4D101 &#8211; Getting started with Python in Cinema 4D by Martin</title>
		<link>http://cgrebel.com/2011/01/p4d101-starting/comment-page-1/#comment-82</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 25 May 2011 08:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://cgrebel.com/?p=426#comment-82</guid>
		<description>Hi Josh,

I also learn quickest when looking at examples from other developers. While the documentation for the Python SDK in Cinema lacks examples within the documentation there are quite a few scripts that come with the documentation in the examples folder. Have a look at them. 

Tutorials for Maya or Blender won&#039;t get you far with Cinema as the SDKs are where the differences lay. It&#039;s pretty much like learning how to program for Windows while you actually use Linux. The language (Python) itself is only a minor part to learn. The major part is to learn the inner workings of the host application and how the Python bindings are implemented. That still makes it great to have Python across applications but unfortunately that&#039;s only about the first 10% you&#039;ll need.</description>
		<content:encoded><![CDATA[<p>Hi Josh,</p>
<p>I also learn quickest when looking at examples from other developers. While the documentation for the Python SDK in Cinema lacks examples within the documentation there are quite a few scripts that come with the documentation in the examples folder. Have a look at them. </p>
<p>Tutorials for Maya or Blender won&#8217;t get you far with Cinema as the SDKs are where the differences lay. It&#8217;s pretty much like learning how to program for Windows while you actually use Linux. The language (Python) itself is only a minor part to learn. The major part is to learn the inner workings of the host application and how the Python bindings are implemented. That still makes it great to have Python across applications but unfortunately that&#8217;s only about the first 10% you&#8217;ll need.</p>
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