Posts Tagged ‘Cinema 4D’

P4D102 – Act on your Selected Objects

Now that we have had a short glimpse on the basics in the first article lets move on to do something meaningful. So far it has been a purely academic discourse.

Usually, we want a script to do something with the objects we have in a scene. So the first step is to look at how we can access the scene file and go through selected objects and perform Cinema 4D commands on them.
Read more →

P4D101 – Getting started with Python in Cinema 4D

The Python integration into Cinema 4D is quite thorough. There are several places where you can use Python to script and Python is integrated as a first class citizen with the same level of access like Cinema 4D’s internal scripting language COFFEE as well as the C++ API.

There are different places in which you can use Python:

  • as Python Script
  • as Python Generator
  • as Python Tag
  • as Python Xpresso Node
  • as Python Plugin

As you can see, there are plenty of options to use Python in Cinema 4D. For a start let us focus on using a Python script – ignoring the other possibilities for now.

Read more →

Season Greetings

Have some nice holidays!

Here is a small animation our team at Effects Garden did as season greetings. Enjoy!

Camaro Studio Environment Rendering

I could not stop it and continued to tweak the car painting shaders of the Camaro. I put it in a studio environment with an analogue color to the paint job. The result is at least quite fitting for Halloween ;)

These images are straight out of the renderer (Cinema 4D with V-Ray) without post work.

Cinema 4D (2010#28)

Resouces

Cinema 4D (2010#27)

Update

Update 11.532 has been released. Bug fixes include:

  • improved stability (MoGraph caching)
  • spline Mask fixes
  • fixes for Tracer with Thinking Particles
  • enhanced Collada .dae support and VRML2 fixes
  • Quicktime problem (especially with NET Render) fixed
  • fixed Sun expression
  • COFFEE evaluate() with pre-11.5 behavior
  • and more fixes …

Again, on Windows don’t update running the 64-bit version but update from the 32-bit version as there could be an issues with a service not stopping correctly that gets started with the 64-bit version (I suspect its the 32-bit Quicktime compatibility layer).

Plugins

  • Catus Dan has a new plugin HPB View that shows the HPB rotational values through guides.
  • Morph Mill is a set of plugin designed to assist in the creation and editing of morph meshes.

Assets

Training

  • Training Video on Slow-Mo with Cloth for Soft-Body Simulation by Tim Clapham @ HelloLuxx
  • Robert Leger’s video HowTo #9 Part 2 on Range Mapper, Layer Shader and more.

Cinema 4D (2010#26)

Plugins

Stefan Laub/LaubLab KG (known for the V-Ray / Cinema 4D integration) announced the availability of rhino.io – a Cinema 4D import/export plugin for Rhino 3dm files. It has an introductory price of EUR 79 with the regular rice at EUR 99 and is available on both Windows and as beta on OS X.

Nitro 4D has a new plugin “History“. It is some kind of macro recorder that allows you to record modeling steps and play it back repeatedly. Another new plugin is Easy View.

Some renaming helpers from Adam Swaab (direct links):

Tutorials

Page 1 of 212»